Results 3 comments of Krudor

I'm getting some weird Z height calculations on the Ragnaros platform, and can see some weird results on Lich King as well, probably sharing the same issue. This is just...

This doesn't look right... ``` void WorldSession::SendTaxiStatus(ObjectGuid guid) { ... else if (unit->GetReactionTo(GetPlayer()) >= REP_NEUTRAL) data.Status = GetPlayer()->m_taxi.IsTaximaskNodeKnown(curloc) ? TAXISTATUS_LEARNED : TAXISTATUS_UNLEARNED; ... } ``` Appears to work as intended...

Dupe of https://github.com/TrinityCore/TrinityCore/issues/18150 ?