Krom Stern

Results 180 issues of Krom Stern

Following code does not compile in Delphi XE5: ``` function TStompFrame.OutputBytes: TBytes; begin Result := TEncoding.UTF8.GetBytes(FCommand + LINE_END + FHeaders.Output + LINE_END) + GetBytesBody + TEncoding.UTF8.GetBytes(COMMAND_END); end; ``` Error: >...

Please add list of supported Delphi versions into readme.md, so that it could be seen up front.

![image](https://cloud.githubusercontent.com/assets/4618474/6841735/fd75137a-d39f-11e4-9158-6e7ab64dc5c3.png)

type: bug
priority: medium

Right now GUI remembers last selected unit for ALL schools / barracks, which is inconvenient if player has 2 schools, each dedicated to different units (e.g. serfs/recruits)

type: enhancement

Report by Tom: > It's possible to save a game with a backtick (``) in the name, but if you try to delete it, KaM Remake crashes so hard it...

The game requires AVI playback for intro and inter-mission videos. Requirements for a solution: - support for overlay text/subtitles - support different voice-overs - de-interlace on the fly (or we...

type: enhancement
priority: medium
status: accepted

in constructor we do if KMStepIsDiag(fUnit.GetPosition, fOpponent.GetPosition) and not TKMUnitWarrior(fUnit).IsRanged then IncVertex(fUnit.GetPosition, fOpponent.GetPosition); without checking if it's already in use

type: bug

I think it is caused by serfs' priority. A serf "examines" a build sites to see what they need. There is only one: A coal mine with 3(timber)/1(stone). However, by...

type: enhancement
version-r6720

Add "sudden death" to AI Runner. E.g. kill a random unit/house every e.g. 10sec starting from e.g. 30min. This will help to reveal bugs that happen in unit-houses-entities interactions.

type: enhancement
priority: low