Igor Slobodskov
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2
issues of
Igor Slobodskov
Internal format `sRGB` is same as `RGB`, but openGL automatically does gamma-correction when reading colors from texture. This is used in HDR rendering. ### Way to add this: code in...
enhancement
GL
* Actually, quaternions `(x, y, z, w)` and `(-x, -y, -z, -w)` represent the same rotations. If combine two quaternion for rotations by 180 degrees, you will get rotation by...