Igor Slobodskov

Results 2 issues of Igor Slobodskov

Internal format `sRGB` is same as `RGB`, but openGL automatically does gamma-correction when reading colors from texture. This is used in HDR rendering. ### Way to add this: code in...

enhancement
GL

* Actually, quaternions `(x, y, z, w)` and `(-x, -y, -z, -w)` represent the same rotations. If combine two quaternion for rotations by 180 degrees, you will get rotation by...