KrahJohlito

Results 31 comments of KrahJohlito

Reverting these 2 commits allows IGS to work again; 82b744fe8acdde5a2df403b661c8b35b833dc3ec & 331c1742d0aacf2996d457bdabc4a315cbfb3968 For anyone that wants to test: https://github.com/KrahJohlito/Open-PS2-Loader/actions/runs/444932547 Now I am not saying that simply reverting the commits is...

Weird it worked for me.. Valkyrie Profile 2 (USA), GSM NTSC, no VMC & no PADEMU, mode 6 off (obviously).. Before reverting commits I was getting stuck at same game...

@J013k it just reads NTSC on the GUI.. heres the log it generated in case it helps anyone? ``` PS2 IGS (InGame Screenshot) --------------------------- Game ID=SLUS_214.52 Resolution=00640x00448, Pixel Size=003, Image...

@J013k Yea I just tested Fight Night Round 3 and I got the same results as you (stuck on white), maybe try another game.. anyway as I said it’s not...

Tried several games with IGS lots work some don't.. overall good results though. Some get stuck at the first couple of slices [here](https://github.com/ps2homebrew/Open-PS2-Loader/blob/master/ee_core/src/igs_api.c#L318) this is the creamy colour I was...

Yea SLES_539.82 - Fight Night Round 3 is the only one I have an ID for at the moment, others were Yakuza 2 doesn’t do anything just keeps playing (IGR...

> Are the changes to bdmsupport.c, ethsupport.c, hddsupport.c (and others) intended to load the modules from the selected core? Doesn't this lead to problems when loading usb driver from usb?...

dropped the two unrelated commits and moved them to a cleanup/refactoring branch

@ps2homebrew Think I’m pretty much done with ps2 so I’ll open this up. If y’all want it take it, if not don’t I’m not fussed. I don’t have the means...

@israpps don’t worry about disrupting the logic it was a quick fix and I didn’t take multiple slots into consideration.. if that’s the cause maybe just have a loop reusing...