KosmX

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What is, if we try Attempt 1 again, but with setting the mixin priority? I'll check the class after the mixin, if we do modifyArgs

If I make colored-lights to redirect with mixin priority higher that bendy-lib `@Mixin(value = ModelPart.class, priority = 800) //default priority is 1000` colored-lights mixin will apply first, this should be...

## Mixin export I've just read the Fabric docs. https://fabricmc.net/wiki/tutorial:mixin_export ![image](https://user-images.githubusercontent.com/15692868/126900964-a7020cdb-d518-4e8f-9364-8533a56169a0.png) You can edit the run/debug args in IntelliJ. Just add it there Then you'll find it in the run/mixin.out/class/.../...class...

Have you tried not invoke anything on a `null`? Or make sure you don't end up with a null?

Minecraft handles that bone differently (like if the default arm pose were hands forward like a zombie). Blockbench can not handle rotations like this well, I'll try to find some...

We're trying to fix it on the other side

This error message won't be enough. Try loading your game again, if that doesn't help, please send a full crash report.

I'll look into it again. Can you tell me what modpack did you use?

I'm not sure if it is a bug in Emotecraft or bendy-lib. I'll check Fabric loader, this fails too early.