KosmX
KosmX
I will not remove pose checks completely because it is often useful to have and I think many projects depend on it. However if you do something like emote based...
There is a compatibility layer on **1.19.x** [fabric]: https://github.com/KosmX/emotes-replaymod-compat/releases
They (Geyser) promised me an API, but I haven't seen anything done.
https://github.com/GeyserMC/Geyser/commit/c60a4d07598e85cb00395e74751f526618074b46 We have an implementation in GeyserMC! 🎉
Last PR and it can finally work in production https://github.com/GeyserMC/Geyser/pull/3554
With the latest build https://github.com/GeyserMC/Geyser/commit/ee754c529ba1072d07cb684336204b5251661ff1 Geyser does support emote events! This issue can be finally closed.
You should be able to fix it by opening swaync when click is released `"on-click-released": "swaync-client -t -sw"`
I'm very busy (and will be for some time), but I can make a compatibility mode (make my mod use sodium if sodium is loaded, or behave normal otherwise) I...
I'll work on updates bext week, but emotecraft might take a little longer because I have to rewrite a few parts of its networking and GUI