Korijn van Golen
Korijn van Golen
After seeing #545 as the latest example I expect more users will be confused by the readme changing on the main branch (which is totally natural) and going out of...
Thanks for reporting! Can you provide minimal example code to reproduce your problems? Can you give more detail regarding your use case? E.g. are all the meshes identical? Are they...
I feel like we should write a separate document about performance. In general, any 3D rendering engine will have trouble with large amount of objects in the scene. This is...
Well, yes, but how exactly are you going to render triangle meshes with a compute shader? You can read in the article you referenced that they're treating rendering as a...
Well sure, but in all the problems you are referencing the bottleneck is animation (updating the vertex data). Rendering is not the bottleneck in the examples you're referencing. Let me...
I'm sorry but you are really missing the point. Vertex data only needs to be uploaded to the GPU when it has been created on the CPU, and when it...
Here's an example of poor performance as OP has described: ```py import pygfx as gfx group = gfx.Group() geometry = gfx.torus_knot_geometry(1, 0.3, 2**10, 2**6) material = gfx.MeshPhongMaterial() N = 1000...
> I am unclear on how an InstancedMesh handles picking, and if the individual parts can be picked independently? Here's how to do it (I've combined `examples/feature_demo/instancing_mesh.py` and `examples/feature_demo/picking_mesh.py`): ```py...
I am getting the impression chatgpt is generating (a portion of) this feedback. Is this true @panxinmiao? Taking the feedback on lines and points as an example, it's clear that...
We respect your opinion @panxinmiao don't feel bad. You are clearly an experienced graphics programmer. Thank you for dedicating yourself to this project.