Steve 'Sly' Williams
Steve 'Sly' Williams
There is the overloaded SpriteBatch.Begin that takes a transformation matrix. I do however see the benefit of having a Draw overload that takes a transformation matrix as well (that would...
True, which is why I can also see the benefit of having a Draw overload that takes a transformation matrix as well.
Would this have anything to do with MSAA not being available for use in the Windows 8 swapchain?
> That will be like XNA 5.0 ? We wouldn't be able to call it as such, but perhaps spiritually it could be considered to be something like that.
> Microsoft may, or may not, be very happy that some "third party devs" use their names and brands without authorization (if it is the case) Microsoft have been great...
I'm not sure it will fix it either. Type forwarding is per type, so it would need an entry for every public type in MonoGame. Also, it is not supported...
> Why not put a compiler directive on the namespace declaration in the monogame libraries or is that not an option? Allow people to simply specify a compiler variable if...
There has not been any further discussion on this as we are all busy with projects. I think aiming for a 4.0 release with new namespaces is the best option...
I can live with Seed and State.
Xamarin.Android does not yet expose the org.json.JsonObject type for C# to use, therefore the parameter had to be changed. I had not been able to fully test these methods at...