Kolupsy

Results 33 comments of Kolupsy

could you please review this commit: https://github.com/bnpr/Malt/pull/348/commits/294188bba923a28a3c8093ee641e27a98a5edfa8 The reason is that thanks to blender ~~awesome~~ design, the `id_properties_ui.update` function takes different amounts of arguments depending on the current value of...

> Looks good, the code is nicer than before. I wonder why did you decided to use soft min/max, though? thats what you used before. soft_min and soft_max is nice...

> Do you think it would be worth to support both min/max and soft_min/soft_max ? I would prefer to just use soft_min and soft_max. As you said, since input values...

I just noticed that you made some changes to the nodes when merging from the `node-ux---category-cleanup` branch to this one. How do you use the `uint` data type? Is that...

> I guess you mean the Object ID? It' just the first channel of the ID, yeah that one. So its a kind of integer meaning the reason why it...

> it may make even more sense to simply add a drop-down to Geometry to select the coordinate space (Object, World, Camera, Screen) of the outputs. I can see and...

> Just an idea. I'm open to anything else as long as we can define consistent rules for them. I like it. I would definitely merge the Geometry and Geometry...

you can set that up if you want. I could do it too but lets not make the exact same changes simultaneously :D

> From a programming pov, it feels kind of weird to use negative numbers for IDs, but it may be worth making the change. Another (user-friendlier?) option may be simply...

@pragma37 are you aware of the changes made to the API regarding geometry instancing in 3.0 + ? I dont quite understand it myself but in case you have not...