KodeMunkie
KodeMunkie
So this looks like it's using a software implementation of vulkan instead of the hardware driver. I'll do some digging as to why. (At least I think it is -...
Partial success - vulkaninfo reports a different set of devices/layers when not run headless: ``` Layers: count = 2 ================= VK_LAYER_MESA_device_select (Linux device selection layer) Vulkan version 1.2.73, layer version...
To contrast those 2 layers with simple_test's output now (which hasn't changed to reflect the V3D 4.2 GPU) ``` WARNING: v3dv is neither a complete nor a conformant Vulkan implementation....
Bingo! ``` [CLVK] Initialising device V3D 4.2 [CLVK] API Version: 1.0.155 [CLVK] Physical device (Integrated GPU) has 1 queue families: [CLVK] queue family 0: 1 queues | GRAPHICS COMPUTE TRANSFER...
I attach a patch that prevents the device extension killing the loader. Unfortunately as it's a dirty hack it removes an extension altogether but I include it here to illustrate...
I've written an improved general use algorithm (non PIL based) for dithering, based on testing with various dithers and colour distance algorithms used in existing work in some of my...
Thanks for pointing out the above. Currently I provide a 24 bit image that has been quantized already to 7 "idealistic" colours. The colours need a simple 1:1 mapping to...
No special use case. I have will shortly have a 3D printed Pi case and a 2.7 inch display on order to put in it. The display will be used...
I'd like to know too, I'll try the waveshare 3.5 480x320 setting as it may simply be a larger physical pixel width on these displays.
+1 as it's a fairly easy feature to add to the ui