Tomasz Chabora

Results 931 comments of Tomasz Chabora

Emoji branches now compile, but aren't properly displayed in console: ![image](https://github.com/user-attachments/assets/c09c01f2-7d89-47fb-89e5-7f2b05b8d88d) Not really engine problem though. Also when you change branch and they are equivalent (i.e. no code changes when...

> SUBCASE("[TabContainer] cannot set current tab to an invalid value before tabs are set") I'm not sure if I can simply modify the expected results.

I pushed the updated tests, but the results are questionable. There is inconsistency between TabBar's `current_tab` and TabContainer's` current_tab`. It's kind of expected, given the fix, but some cases are...

This makes an inconsistency between the buttons. Arrow button opens the same menu as clicking the resource field, while open button does not appear in the menu. The menu could...

Same as #32803 and other similar issues. If your particles are one-shot, you can change their visibility rect to something very big, so it's always detected on screen. If they...

IMO this makes sense. The change only affects extension checking and I don't see why would you care about extension casing and make a double extension, like currently happens on...

Needs to be squashed into 1 commit.

So I compared editor results with exported results and got this: Editor `get_files_at()` ``` ["Scene.tscn", "Script.gd", "icon.svg", "icon.svg.import", "textfile.txt"] ``` Editor `list_directory()` ``` ["../", "./", "Folder/", "Scene.tscn", "Script.gd", "icon.svg"] ```...

Well my PR lists resource files together with non-resource files and excludes folders. But that's just alternative implementation, it's fully superseded.

Is this still reproducible in Godot 4.4? Needs an updated MRP.