KnightMiner
KnightMiner
`toResource`/`getResource` is probably a better name
In the past, the forge recommendation for how to deal with this issue is to use a GLM to delete all generated loot then create a modified context to rerun...
So, this is intentional because placing collectors is so awkward. However, I do agree it is inconsistent. I think the sneak to rotate is not the best solution so I...
Sorry about taking so long to respond, forgot this PR was open. I will look into it when I have a chance to work on modding again. In general, my...
I cannot see myself adding any such liquid, but I might add a plugin to add recipes if colored water is detected. Will have to see if there is a...
Crafttweaker support is already there, though I don't think the current version supports dye recipes of all three layers.
Yeah, it's just treated as a dye. I added code to make the recipes support more than one layer, but that was after the crafttweaker support. For full compatibility you...
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Ah, I see. There are no ghost items here. All collectors grabbed the "same" item stack. The reason for the duplication is because you modified the "same" stack so both...
This is a decent idea. I'd have to look into how vanilla handles those trees. I am not certain I'd want to make them their own sapling as that feels...