KlingOne

Results 9 comments of KlingOne

Hi, I just looked at the project again after a long time and saw that you implemented prefabs that can only change their size but nothing else (like text etc...)....

Hi itouh2-i0plus, thx for the detailed answer. > There are the following problems. >- The conversion of the nested prefab has to be finished before the artboard's prefab can be...

With the updated plugin it works, thx! Just sharing some of my observations: - The ComponentToPrefabSample only seems to work if the prefab is allready in Unity - If the...

@itouh2-i0plus it would also be nice if Prefab names in XD could contain more than one Subfolder depth. Currently prefab names like this "Prefabs/UIComponents/patientMenuEntry" lead to a weird import behaviour...

> Remaining task: Don't output image if it is the same prefab's image. > This is the hard part. Shouldn't this be quite easy on the unity side? I saw...

@karasusan I don't think so. For me the samples work fine in the editor and in standalone builds. Only when building as Dedicated Server the crash occurs. I also tried...

@karasusan We are using the dedicated server as signaling server so that every player that joins our game automatically gets added to a WebRTC group call

@KlingOne For sure. But for us it was the fastest way to implement it since the Server was allready up and running. I still wanted to let you know about...