Klemen
                                            Klemen
                                        
                                    For future PRs, I recommend making a new branch on your fork for each feature and keeping the master branch of your fork in sync with the MCreator branch: 
I got it resolved. Max damage 20 is not enough for creeper because close explosion is 30-40 in damage
We can't see the setup @Goldorion
The advancement checks for source entity (player), not for immediate source (arrow), so this is normal. Maybe just wording of the advancement needs to be changed to reflect that. Arrow...
Misclick :D
> reword it with text like "Source Entity and Immediate Source Entity" since most of the Audience won't get that. We use those terms in procedures. It is inevitable to...
I was more thinking something like `If player gets hurt by original source entity of type %3 with damage between %1 and %2 shield active: %4`
Just a heads up. We are currently working on patches for 2024.1, so there may be some delay before we can merge the PR :)
I did some tests and seems most vanilla features don't want to place (global trigger "On bucket used"). I was testing some underground features on the surface and they don't...
I have also tested placing custom mod element configured feature (NBT-based feature) and only one block is placed (updated, all blocks actually place as one can't go through them -...