Kitzunu
Kitzunu
So this is somehow due to DeathState being changed from Corpse to Alive ``` Creature::LowerPlayerDamageReq first _playerDamageReq 6 Creature::LowerPlayerDamageReq second _playerDamageReq 0 Creature::LowerPlayerDamageReq first _playerDamageReq 0 CREATURE ENTRY 23979 ....
 But let me tell you. The frog is very much dead. So this is probably not an issue of loot, but an issue of DeathState being changed incorrectly
``` CREATURE ENTRY 23979 . _playerDamageReq 0 . IS DAMAGE ENOUGH? true Creature::IsDamageEnoughForLootingAndReward DeathState 0 Unit::Kill isRewardAllowed TRUE CreatureAI::_EnterEvadeMode DeathState 0 Creature::ResetPlayerDamageReq _playerDamageReq 1 DamageReq has been increased to ONE...
``` Creature::Update ALIVE Creature::Update ALIVE Creature::Update ALIVE Creature::LowerPlayerDamageReq first _playerDamageReq 6 Creature::LowerPlayerDamageReq second _playerDamageReq 0 Creature::IsDamageEnoughForLootingAndReward CREATURE ENTRY 23979 . _playerDamageReq 0 . IS DAMAGE ENOUGH? true Creature::IsDamageEnoughForLootingAndReward DeathState 0...
How do we know it is melee-related? Spell hit: 18 -> Get Loot Melee hit: 20 -> No Loot
If someone want to replicate my beautiful logs to debug, here they are https://gist.github.com/Kitzunu/5946a9d78c2bd7358ff04c4ab45246ef
Is it just out of the calender? Because it shouldnt stop as the end time is 2030-01-01 06:00:00
It is due to client limitations 25
in this case your title should be `fix(DB/Creature)` We use the "base" class, such as Creature/Instance/GameObject/Spell etc. in the second part, never table names 👌