KirkMcDonald

Results 10 issues of KirkMcDonald

When I started this project in 2015, ECMAScript 2015 had only just been specified, and browser support for it was still some time off. This means that the calculator is...

Some recipes may be crafted with multiple entities. In the vanilla dataset, this (mostly) only arises with assembling machines and furnaces. In certain mods (e.g. Bob's) there are more crafting...

Bob's (plus Angel's ores, and maybe some other mods) significantly expands the recipe graph, and poses a significantly greater challenge for modeling than the vanilla game does. Investigate how far...

Now that the calculator can track electricity usage, a "Power" tab should be added to break down how many of each component would be required to power such a factory,...

I'm thinking: Up/down arrows next to each building count on the items tab, which will adjust the overclock percentage as needed to achieve the given integer count of buildings.

Currently, the items tab is fixed to being sorted in topological order. It might be useful to support sorting by other orders, such as item-rates, alphabetical, power usage, or the...

The calculator should calculate the number of power shards required, based on the current overclock settings.

E.g. specify the rate as a rate of iron ore/minute, and calculate the output based on that.

The calculator should provide numbers for generating power with each of the different sorts of power generators.

Add an option to expand the current Sankey diagram into a full tree of dependencies.