Kirito
Kirito
Confirmed works fine with WireGuard. You can try setup wireguard and trojan-go with [wg-ops](https://github.com/Kiritow/wg-ops) for a easier life. 😉
I have been watching this issue for days. And I hope my looper class will help you. ``` class Looper { public: Looper(); /// If Callback does not return 0,...
Here is my implement of ```Looper::dispatch()``` ``` void Looper::dispatch() { for(auto callbackPack:_evmap[_e.type]) { if(callbackPack.second(*this,_e)) break; } } ``` You can view [this](https://github.com/Kiritow/MiniEngine/blob/master/MiniEngine_Event.cpp) for the whole Looper class implement .
Found a worked but strange solution here: https://www.minecraftforum.net/forums/support/java-edition-support/3061493-i-cannot-connect-to-a-modded-server After deleteing my player dat file from server and restart it, everything went back normal again!
Sorry after a few hours the problem comes back again... and other players who had used rail plan board also met this problem.
 After adding some debug code and replacing the mod with a recompiled one, it seems that this problem is caused by incomplete packets.
C++难道不现代么(笑
这个问题在[这个提交](https://github.com/Kiritow/MiniEngine/commit/72b58f6b8b29fb59a91adf9a4ec7a74cd2f777a3)中被解决~ 将真正的SDL_Texture存储在Window中,在Texture中只保留一个指向该shared_ptr的weak_ptr,使用shared_ptr包装保证Texture能够被自由复制。在所有Texture自然超出作用域的时候,Texture此时默认失效,调用Window中的_deleteTexture_SP进行真正的删除.(SDL_Texture的删除操作在创建智能指针时已被指定,在方法Window::_newTexture_Raw中) 不得不在Texture和Renderer中添加Window的地址信息,为防止问题将Window设置为不可拷贝的(noncopyable)
vote up for this idea 😉
Actually, adding audio into ppt should turn into a `` tag and a `` tag tree, but not ``. I use `add_movie` to add a wav into the slide, and...