KionX

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It looks like the textures were not created. Possible lack of video memory. The same method as described above. I can make a utility for this. If it will be...

Dump file is undesirable, they are uninformative and inconvenient. It seems that this is not a faf error. The replay did not show an error, there is no callstack addresses...

The replay did not show an error, there is no callstack addresses in the code. Perhaps it was a transition on a corrupted pointer. A very strange error.

If someone plays on Linux, let them indicate this.

15362291 https://github.com/FAForever/fa/blob/deploy/fafdevelop/lua/defaultcollisionbeams.lua#L196 15366794 https://github.com/FAForever/fa/blob/deploy/fafdevelop/lua/defaultcollisionbeams.lua#L586 Used this: https://github.com/FAForever/FA-Binary-Patches/blob/master/sections/include/global.h#L6

It's not all simple there. Enough for a whole lecture. I have a better idea. I will make an automatic analyzer.

Persuaded. I'll try to make an auto analyzer first. Then I will write a step-by-step example of manual crash analysis.

Yes. 0x0000005c is something like a null reference. But I did not find out why it is null and whether it belongs to the unit that self points to. It...

DX installation is not required. 3 or 4 DLLs in bin are enough.