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Shading models for Unity’s Universal Render Pipeline.

Results 9 kShading issues
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here is a incorrect type of variable at line 318 in Lighting.hlsl, the "NdotLWrap" should be half3. this error caused the color to be displayed incorrectly when the subsurface color...

Hi, i'm trying to use this on Windows with Unity 2019.3.12 and an Nvidia GTX 1060, and i'm getting the error: Shader is not supported on this GPU (none of...

hi dear, can you add **Dissolve** feature? ![Dissolve](https://user-images.githubusercontent.com/10723167/75112231-9ba7c280-55f6-11ea-98e1-12c56ae1c3f2.gif) thanks.

hello dear, seems that shaders are not compatible with **SRP Batcher** ?? **[URP 7.2.1]** ![Capture](https://user-images.githubusercontent.com/10723167/74546030-c01ce400-4efe-11ea-9ee2-28b15186e559.JPG) ![Capture1](https://user-images.githubusercontent.com/10723167/74546042-c6ab5b80-4efe-11ea-9410-ca6da66931e3.JPG)

- Skin - Eye - Hair

feature

Anisotropic direct specular response should be identical to the isotropic path when **Anisotropy** property is equal to 0. Currently the specular response is inconsistent, especially when F0 and roughness are...

bug

This shader would be amazing as a solution usable in shadergraph. I am currently trying to create a custom master node that will do just that. However seeing as you...

feature