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Shading models for Unity’s Universal Render Pipeline.

kShading

Shading models for Unity’s Universal Render Pipeline.

alt text An example of a scene using Lit Toon shading.

kShading is a package of shaders for Unity's Universal Render Pipeline. It includes:

  • Lit: A physically based shader that supports all default Universal surface properties as well as anisotropy, clear coat, sub-surface scattering and transmission.
  • Toon Lit: A cel style shader that supports all features of the Lit shader but uses a stepped physical approximation BSDF.

Refer to the Wiki for more information.

Instructions

  • Open your project manifest file (MyProject/Packages/manifest.json).
  • Add "com.kink3d.shading": "https://github.com/Kink3d/kShading.git" to the dependencies list.
  • Open or focus on Unity Editor to resolve packages.

Requirements

  • Unity 2019.3.0f3 or higher.