Kimplul

Results 266 comments of Kimplul

For reference, here's what happens when I try to drive, keeping the wheel more or less straight: EDIT: Correction, in the picture I'm not even moving yet, just keeping the...

Debugging effects that are sent to the driver can be done through `ffbwrap` from [here](https://github.com/berarma/ffbtools). Just add something like this in the Steam launch options: ``` $PATH_TO_FFBWRAP/ffbwrap --logger=/tmp/rrre /dev/input/by-id/usb-Thrustmaster_Thrustmaster_T300RS_Racing_wheel-event-joystick --...

First and foremost would probably be to check what output `dmesg -w` gives when the game crashes. Altough I have to say it seems somewhat unstable even without the T248,...

Gave it a go, Automobilista crashes with Proton 7.0 and newer, but 6.3-8 started up nicely. Same behaviour with T300RS, I can see some reports on ProtonDB that Logitech wheels...

I patched the T248 into SDL a little while ago, but it hasn't been incorporated into a release yet. You could try compiling SDL from master (https://github.com/libsdl-org/SDL)

`--deadzone 0` should apply to all axes, if there's still a deadzone it's likely something in game. To answer your question though, the `X` axis is the wheel.

Yep, Oversteer uses the `evdev` subsystem, which is the subsystem whose deadzone is set to zero by the udev rule. `jstest-gtk` uses the older `joydev` subsystem, which is at this...

Wine uses SDL2, which uses the `evdev` subsystem, you're correct. Could you specify which wheel you're using and in which mode it is, and which games have this dead zone?...

> I managed to go into the control panel of the steam proton wine of the game and I see that the wheel rotation is correct. Do you mean that...

Hi, thanks for the report. First of all, could you clarify what you mean by > not getting picked up by the driver. Do you mean that the buttons won't...