Kimplul
Kimplul
Interesting, thanks for the videos. I'll try to fiddle around and see if I can replicate the behaviour, I don't have a lot of time in BeamNG and probably missed...
Alright, glad you found a workaround. I'll still have a look into the stuff mentioned in this thread, but I just can't get my pedals to work. I'll probably just...
> I could definitely follow some guides if you could help point me in the right direction. I wrote up a quick (and very dirty) wiki page: https://github.com/Kimplul/hid-tmff2/wiki Any improvements...
Thanks for the heads up, I wouldn't necessarily be surprised if the issue was with my driver and the different Proton version just steps around the issue or something along...
> Anyway let me know if you think you might have time to reopen this and take a look. Sure. I'm again doing an internship in another city and haven't...
Yeah, stuff like this tends to be pretty complicated, unfortunately. I'm still planning on taking a look at the vehicles myself when I get the time. Just because the issue...
Pretty sure I have it already copied: https://github.com/Kimplul/hid-tmff2/blob/162a1f666c71eb5584ed6dae26b957f9405d33bc/hid-tmff2.h#L41 Of course, could be that there's some similar issue somewhere else in my codebase.
Okay, I got the game to run and seems like the issue seems to be that the game uploads a periodic effect with magnitude 0, i.e. essentially just a fancy...
Partial update: https://github.com/Kimplul/hid-tmff2/issues/47 led me to find out I had a bug in how I handled durations of effects. I've patched the issue and > all FFB just sort of...
Also, does anyone know how you're supposed to interpret the in-game FFB meter? While driving it shows just a constant red line at the top of the graph, but while...