KillyMXI

Results 143 comments of KillyMXI

I don't know yet. 2022 sucks. I'm in another country, barely able to pay the rent, and can't make a buffer to free up a couple of weeks for an...

The issue: - webpack 4 is a bit dumb and certain react projects seem to be stuck with that version; - html-to-text v8 is a cjs package that depends on...

@goamn could you please clarify which versions you tried to use? (I'm worried whether this issue still can happen with v9 preview)

Any chance we will get this in foreseeable future? I ran across this when trying to write bare-bones parser combinator with functions like this: ```csharp static Func ParseAnyOf( params Func[]...

Did this answer add something? I can only paraphrase my question: Any chance this will get a proposal Champion? For the amount of requests it's surprising it stays like this.

``` using UserId = int; using ProductId = int; ``` ^ this won't prevent mistakes from happen. ``` newtype UserId = int; newtype ProductId = int; ``` ^ imagine there...

Rather it's the whole image offset towards top left corner, leaving unpainted area on the opposite side. The cause is not yet apparent to me though.

Weird. I was suspecting something behaves not as intended in combination with ScaleTransform. But even after finding a working solution it still remains a head-scratcher. https://github.com/greenshot/greenshot/blob/release/1.3/Greenshot/Drawing/Surface.cs#L1558 `PixelOffsetMode.None` here behaves the...

[gdiplusenums.h](https://docs.microsoft.com/en-us/windows/win32/api/gdiplusenums/ne-gdiplusenums-pixeloffsetmode): ```c++ typedef enum PixelOffsetMode { PixelOffsetModeInvalid, PixelOffsetModeDefault, PixelOffsetModeHighSpeed, PixelOffsetModeHighQuality, PixelOffsetModeNone, PixelOffsetModeHalf } ; ``` [System.Drawing.Drawing2D](https://docs.microsoft.com/en-us/dotnet/api/system.drawing.drawing2d.pixeloffsetmode?view=dotnet-plat-ext-3.1): ```csharp public enum PixelOffsetMode { Invalid = -1, Default = 0, HighSpeed = 1,...

This is a perfect example to add to the discussion in #11 and to the issue #287. Can't please everyone with the same set of ligatures. We need either ligatures...