Nexd

Results 62 comments of Nexd

> We currently don't provide the `IPluginContextQueryHandler` or `IPluginManager` implementation to plugins, though this could be added to the DI container and then you can use it to find this...

yeah, I've only adjusted the code to allow passing arbitrary binaries to the internal managed functions but did not touched gamedata related parts, should be an easy fix

> yeah, I've only adjusted the code to allow passing arbitrary binaries to the internal managed functions but did not touched gamedata related parts, should be an easy fix well...

We could implement a custom gamesystem to ensure resource precaching

CS2 and CSS both have memory leaks by themselves currently, hence the issue is more into these rather than plugins in general

> This is with the same operating time, just 12 hours. All servers worked at the same time. > > How can I find out which plugin consumes the most...

will require convars to be done first

not sure why we should allow the plugin list as even in sourcemod most of the owners had it blocked with thirdparty plugins

Bumping this, the current implementation with `Span` limits the usage of the API as it does not support any `T` that has a pointer or reference inside Is there anything...