Nexd

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> Overall the PR looks great!😍 I am wondering though if we can possibly improve the DX of iterating over the transmit list. Maybe something like this (pseudo-ish code)? >...

> Working properly on a test environment! Might be worth adding a warning if hiding a pawn, as killing a hidden pawn crashes the client. > > cc @KillStr3aK Well,...

What if you set the follow entity input instead of teleporting around?