glTF icon indicating copy to clipboard operation
glTF copied to clipboard

glTF – Runtime 3D Asset Delivery

Results 279 glTF issues
Sort by recently updated
recently updated
newest added

Thank you for the clear tutorials, specs and welcoming forum. I'd like to understand better _why_ does the spec restrict skinning weights to be non-negative? > The joint weights for...

extension

A gist of open questions and suggestions wrt glTF tangent space definitions (mostly sourced from #1252). 1. The MikkTSpace algorithm is not directly applicable to an indexed mesh that was...

Hello, Following the new expected [KHR_behavior](https://github.com/ux3d/glTF/tree/extensions/KHR_behavior/extensions/2.0/Khronos/KHR_behavior) i was wondering to include a new way to add telemetry (in the sense of IOT sensors input) input as extension of [event node](https://github.com/ux3d/glTF/blob/extensions/KHR_behavior/extensions/2.0/Khronos/KHR_behavior/schema/event/eventNode.OnValueChanged.schema.json)....

First version for WG review. This is the initial stage of conversion. It simply converts each extensions/2.0/{Vendor,Khronos}/*/README.md to a corresponding \.adoc. As with the glTF 2.0 spec, this is somewhat...

tools
2.0

Does glTF support mesh sequence animations? I have a bunch of N obj files defining an sequence animation that I want to convert to a binary file. In glTF I...

Procedural sun-sky models are a wide-spread and flexible tools to provide natural illumination to scenes and objects or commercial products, complementing point lights ([`KHR_lights_punctual`](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual)) and image-based environment maps (https://github.com/KhronosGroup/glTF/pull/1956).

extension

Currently, to export deformation bones only, you have to export animations: ![image](https://user-images.githubusercontent.com/48222967/174159731-91f57f48-c01f-4010-a4d8-6f79d72c3261.png) I need to separately export meshes without animations, and animations attached to the armature; however, I need the...

# KHR_audio_emitter This extension adds the ability to store audio data and represent both global and positional audio emitters in a scene. This extension is intended to unify the [OMI_audio_emitter](https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_audio_emitter)...

extension

EDIT: Please note that the specific details in this proposal no longer reflect what I believe to be the best approach. The goals behind this proposal, specifying geometric shapes, are...