Vulkan-Samples
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One stop solution for all Vulkan samples
### What is the Problem? The Scene Graph is a Tree containing positional Nodes which can have 1 or more components attached to them. The node hierarchy suffers from following...
### What is the Problem? Vulkan Samples currently does online shader compilation and has no strict API for handling shader resources other than resources which are reflected. This means that...
## Description This is an ongoing effort to switch from static to shared libraries with the goal to decrease the memory requirements on linking and also decrease the build time...
`./vulkan_samples render_passes --headless` works, while `./vulkan_samples instancing --headless` does not for example. The crash appears to be at the end of ApiVulkanSample::submit_frame(). It calls device->get_queue_by_present(0) which fails because there are...
The linux build serializes down to a single core during the middle of the build (I'd estimate 90% of the build time is spent in this serialized section). The start...
Hi, I saw that example framework is using hash and creates shaders, pipeline layout, pipelines etc on demand during frame rendering/dispatch, isn't this 'bad' practice and it's better to create...
could you add an example to show how to use mesh shader,thanks a lot
This is giving me a either a black screen or renders garbage on both Mali and Adreno devices. This occurs on the master branch as well as multiple PRs. Tested...
I am a junior graphics development engineer. I am learning vulkan recently and try to read the relevant sample codes. [descriptor_management](https://github.com/KhronosGroup/Vulkan-Samples/tree/master/samples/performance/descriptor_management) make me confused. According to my understanding, differrent buffer&image...
As mentioned on the last few Samples calls, translation of markdown to languages other than English can be incorrect using translation APIs. A suggested solution is to notify translators when...