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GLSL Shading Language Issue Tracker

Results 75 GLSL issues
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Fixes https://github.com/KhronosGroup/GLSL/issues/149

Vulkan

Can you add verbiage to GLSL_EXT_ray_query that describes (and really emphasize) that the rayQuery and accelerationStructures are handled very differently? The latter is always passed by value. But rayQuery seems...

Vulkan

Like I explained here [#2870](https://github.com/KhronosGroup/glslang/issues/2870#issue-1104006628) it would be very nice to have symbolic and/or automatic differentiation in the language. Example for how this could look like ```glsl float a =...

Reading the layout rules, rule 6. * If the member is an array of S column-major matrices with C columns and R rows, the matrix is stored identically to a...

OpenGL
OpenGL ES
Specification

Are there plans to improve the glsl language. This could be from simple features like default parameters for functions, till more complex ones like interfaces/classes and/or templates? It seems to...

Right now it is extremely tedious to create abstracted custom types in GLSL. To do so we must resort to add() mul() etc.. functions, and we can't even create additional...

Enhancement
OpenGL
OpenGL ES

**Trivia:** 1. Would to suggest the new vulkan descriptor model 2.0 (I have no any details, except raw binding, or using device address). 2. Would suggest to add new type:...

Vulkan

Implementations are inconsistent about handling format layout qualifiers on image function parameters, and whether they are included in parameter matching. The GLSL spec seems to have a clear statement about...

I still not seen no one pull requests, no issue tracking, no speaks or mentions... I think it's time to implement `VK_KHR_shader_integer_dot_product` in GLSL...? Looks like GLSL already died...

Vulkan