friendlyCoder

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I have added anti aliasing/pcf (percentage-closer filtering) for the spotligt and the last samples. Just exchange the fragment shader code with my extended one, that's it and it should work....

Pardon, from this website https://webgl2fundamentals.org/webgl/lessons/webgl-shadows.html

Pardon again...my bad. First code is for the spotligt sample, the second one for the sampe after. Best regards