Katharine Chui
Katharine Chui
The idea is to bring plugin loading one small step closer to how cfw did it I have a plugin chainloader here, for testing if some plugins would start working...
> Finally actually looked at this. The approach seems good. I'm happy to merge, ready? Go for it, if it makes sense to you (don't think surrounding code has changed...
Not sure what's going on yet and I don't have the particular game for testing, but from the logs, the virtual G27 wasn't even started For a quick sanity check,...
I've also noticed this log line in your log ``` ·S 0:00:01.841722 sys_usbd: Found device: lgFF_c283_c29b ``` This suggests that you also have some kind of Logitech wheel on usb...
To get a G29 working under passthrough for PS3 era games, you'll have to first put the wheel into G27 mode (or even G25 mode!), and setup udev rules for...
> Is there a way to get the G29 supported organically in the future, without needing to put it in G27 mode? For https://github.com/RPCS3/rpcs3/pull/17035 to be merged, it would require...
To elaborate a bit more, the mouse motion events from the first finger have SDL_MouseID of 0, which is the same id as the system cursor.
@Kontrabant Thanks for looking into this. Unfortunately c69cb97 does not seem to help on kwin_wayland + XWayland; first finger movement still generates mouse motion events. Below are stack traces from...
Sorry while I was preparing the last comment, I accidentally closed the issue by some kind of github hotkey, please reopen :( Edit: Wait now github lets me reopen the...
@Kontrabant Unfortunately c34d991 still doesn't fix this issue. The emulated serial is updated on finger down, but then every movement event has an incremented serial added debug print for the...