Kestrellius

Results 7 issues of Kestrellius

Currently, laser bolts (and lengthful particles, which function like lasers) are only rendered when their center points -- located at the rearmost edge of the laser -- are on the...

bug
graphics

There is currently no way to configure basically anything about a shield impact animation except the frames themselves. Requested options: - Effect duration, as float. (This is the important one;...

enhancement
graphics

At present, the radius of the shield hit effect bitmap painted on a ship's shield mesh when a weapon strikes it is determined entirely by the radius of the ship...

enhancement
graphics

Overhaul to the "cycle" weapon flag. Establishes the following firing pattern options for weapons: 1. STANDARD: fires all bank firepoints simultaneously. Retail behavior. 2. CYCLE FORWARD: fires `$shots` firepoints at...

enhancement
localization / translation
Waiting for Stable

This makes a change to the way trails are rendered in order to remedy an issue where trail segments would visibly "overlap" with themselves when twisted. It does this by...

discussion

This branch adds the ability for the modder to specify an arbitrary number of 'modular curves' in weapons.tbl. Each curve has an input (from a list of possible inputs) and...

enhancement
Waiting for Stable

This PR adds a suite of new options to the conditional impacts system, including: - support for subsystem armor as a condition - special cases for asteroids, debris, and empty...

enhancement