Kestrellius
Kestrellius
Currently, laser bolts (and lengthful particles, which function like lasers) are only rendered when their center points -- located at the rearmost edge of the laser -- are on the...
There is currently no way to configure basically anything about a shield impact animation except the frames themselves. Requested options: - Effect duration, as float. (This is the important one;...
At present, the radius of the shield hit effect bitmap painted on a ship's shield mesh when a weapon strikes it is determined entirely by the radius of the ship...
Overhaul to the "cycle" weapon flag. Establishes the following firing pattern options for weapons: 1. STANDARD: fires all bank firepoints simultaneously. Retail behavior. 2. CYCLE FORWARD: fires `$shots` firepoints at...
This makes a change to the way trails are rendered in order to remedy an issue where trail segments would visibly "overlap" with themselves when twisted. It does this by...
This branch adds the ability for the modder to specify an arbitrary number of 'modular curves' in weapons.tbl. Each curve has an input (from a list of possible inputs) and...
This PR adds a suite of new options to the conditional impacts system, including: - support for subsystem armor as a condition - special cases for asteroids, debris, and empty...