Benoist

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Rebuilt the changes on an older linux debian (buster), this time everything compiled. I also addressed a dumb logic change I made that would crash servers on map load. [sourcemod.zip](https://github.com/alliedmodders/sourcemod/files/10375813/sourcemod.zip)

So compiling Sourcemod with clang-3.8 didn't please a few extensions, that hack themselves into sourcemod. So I moved up to clang-11, still debian buster [sourcemod.zip](https://github.com/alliedmodders/sourcemod/files/10377543/sourcemod.zip) Also fully removed the "networkable"...

> > So compiling Sourcemod with clang-3.8 didn't please a few extensions, that hack themselves into sourcemod. So I moved up to clang-11, still debian buster [sourcemod.zip](https://github.com/alliedmodders/sourcemod/files/10377543/sourcemod.zip) Also fully removed...

## New field test build ? Sorry to the people that wish to field test this. I have no SM builds to provide atm, I'll upload one later today or...

Decided to roll with the idea of overloading `IGameHelpers::FindServerClass` (let me know if I bumped the interface version correctly, first time I'm doing this). In my opinion this does streamline...

The gamerules fix has been uploaded to my server for a week now, and the crash hasn't re-surfaced. Every other changes are either a merely extra null check, or the...

Discussion about this was sparked again in the discord. And I now believe this really doesn't need to be merged, if sdk2013 mods really wanted metamod & sourcemod support, they...

This is not caused by the gamemode. This behavior will also occur without StopThatTank enabled. To fix this issue you will have to edit the nav file of this map,...

Again, STT does not mess in any notable ways with TFBots. The issue you have in your first screenshot also happens on regular upward payload map. That issue cannot be...