Kennoir

Results 32 comments of Kennoir

> You're fast 😅 > > Next step: > > * Expend every events (it's not practical to read otherwise). > * Object variables `Object.Variable(colCheckX)` should be replaced with hidden...

!update [HedgehogPlatformer.zip](https://github.com/user-attachments/files/15908336/HedgehogPlatformer.zip)

> !update [HedgehogPlatformer.zip](https://github.com/user-attachments/files/15908336/HedgehogPlatformer.zip) This build has: - A bugfix for ceil attachment (it was caused by the new variables system). - More comments on some other events. - Bugfix for...

Now i am just going to be waiting for any request for the extension before making game examples of it.

> > * Object variables `Object.Variable(colCheckX)` should be replaced with hidden properties (or local variable if it's only used in 1 function during 1 frame as `Object` is always 1...

> Sorry, I meant "Object variables **like** `Object.Variable(colCheckX)` should be replaced with hidden properties (or local variable if it's only used in 1 function during 1 frame as `Object` is...

!update [HedgehogPlatformer.zip](https://github.com/user-attachments/files/15929483/HedgehogPlatformer.zip)

- Most object variables were replaced with properties. - Local variables were replaced with properties for support on older versions of GDevelop. - Some issues solved

!update [HedgehogPlatformer.zip](https://github.com/user-attachments/files/15930251/HedgehogPlatformer.zip) - Completely removed local variables. - Removed deactivated events. - Removed empty functions.

> Very nice! The formulas look less scary to me. > > Now, that variables and properties are declared, they can be renamed quickly: the events will automatically update. >...