KenThomases
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KenThomases
You configure with LDFLAGS="-L/path/to/the/MVK/libdir". At runtime, you need to set the DYLD_FALLBACK_LIBRARY_PATH environment variable to contain the same path. However, System Integrity Protection will strip any DYLD_* environment variables when...
This may not be a *good* idea, but it's possible to do geometry shading in a Metal vertex shader if you change the draw command. See my StackOverflow answer [here](https://stackoverflow.com/questions/50557224/metal-emulate-geometry-shaders-using-compute-shaders/50558375#50558375)....