Keijo Ruotsalainen
Keijo Ruotsalainen
Looks like this issue is caused by the vr::VROverlay() "GetOverlayTexture" and "ReleaseNativeOverlayHandle" pairs. Some GPU resource is maybe not getting released properly there. The use appears correct as far as...
I'm running: Windows 10 GeForce 2080ti with driver 546.65 Latest non-beta SteamVR (Should be 2.2?) Vive Pro I have a single desktop duplication overlay in Desktop+, which is rather large...
I tested the new build also and the problem appears to indeed be fixed and at least my single desktop overlay still works well. I got a new GPU in...