KebsCS
KebsCS
Fixes https://github.com/ddnet/ddnet/issues/10280 Works well, you can easily test it with `cl_prediction_margin 300`. With `cl_predict_events 0` all sounds are heavily delayed - Simple, no extra network messages, entirely client-side - Easy...
Tested on `cl_prediction_margin 300`, please note that it's recorded with [particle+sound prediction ](https://github.com/ddnet/ddnet/pull/11360), without it, the unpredicted behavior is much worse Before: https://github.com/user-attachments/assets/8d9fd283-1f6b-493c-9946-5eeb75e77dbc After: https://github.com/user-attachments/assets/d9cece64-dafa-49a9-8829-65cee75b9001 ## Checklist - [x] Tested...
Closes #10431 Just adds voting for `/team0mode`. Old behavior, as disabling it, etc. is not changed. More detailed description: While `team0mode` is not enabled, you can vote for it with...
Since 2020-10-20, when template was added https://github.com/ddnet/ddnet/commits/master/.github/pull_request_template.md There were: 5393 PRs 3315 of them had a template - 3242 (60%/97%) Tested the change ingame - 742 (22%/13%) Provided screenshots if...
Fixes https://github.com/ddnet/ddnet/issues/9117 Helps progress [128 player support]( https://github.com/ddnet/ddnet/pull/10581) Draft, only server-side now. Also renamed `NUM_DDRACE_TEAMS` -> `NUM_ALL_TEAMS` and `TEAM_SUPER` -> `NUM_JOINABLE_TEAMS` to see the changes more clearly. Server builds fine,...
https://github.com/ddnet/ddnet/blob/72e6c41814eb1da6d610189a346f0f786e5aeb61/src/game/server/entities/character.cpp#L676 Changed 14 years ago in https://github.com/ddnet/ddnet/commit/832bad08e66124abeaab05da8c2b102ca7e2836c
Currently, `system.h` is a large, frequently-included header across the codebase. According to clang `-ftime-trace`, it is included 248 times and is the most expensive header to compile, averaging around 867ms...