KebsCS

Results 27 issues of KebsCS

[Master server](https://master1.ddnet.org/ddnet/15/servers.json) sends team info for each connected client, but the game doesn't read it. It would be nice if this information could be displayed here, so I can check...

Will generate a default rcon password that is printed in the server console, even when launched with the client This seemed to be a weekly question on Discord, mainly because...

Closes #9733 When playing zCatch, spamming the left mouse button to shoot would always accidentally switch the target upon getting killed. This adds a 1 second delay in pvp modes...

Should fast input be added to DDNet as an optional feature? It’s already implemented in many custom clients, such as T-Client, and is used by many players. It predicts the...

needs-discussion

Fixes #8895 The demo now unpacks tunings received from the server, which fixes vanilla tunings, and also, now demo accurately shows what was seen in-game Partially fixes #6138 (rcon commands...

Previously, when using live game tiles, it was impossible to tell which tile is selected before placing it. This became confusing and difficult to remember, especially since different layers could...

This breaks auto rcon auth for local servers. ![Image](https://github.com/user-attachments/assets/0d6b9949-90e3-4bdd-a9ed-afdbeb2c585c) ![Image](https://github.com/user-attachments/assets/587fbaba-9019-4f26-ab32-1b0d0ec677a1) ![Image](https://github.com/user-attachments/assets/5bd1451c-84d2-4653-bd27-aa0c4557a791)

bug
incomplete

This feature is only available in debug mode. In Visual Studio, it allows you to edit code without restarting the executable Requires cmake >= 3.25 https://cmake.org/cmake/help/latest/prop_tgt/MSVC_DEBUG_INFORMATION_FORMAT.html https://github.com/user-attachments/assets/239493e7-29e0-4c90-8d68-fbf8786e8094 ## Checklist -...

Jumping and hooking tiles have instant sound effects, but weapon sounds, effects and hooking other tees are delayed by ping, which feels inconsistent and makes the game much harder to...

Before: https://github.com/user-attachments/assets/d097cbcc-0aba-4f84-9bce-2c270aeb0aee After: https://github.com/user-attachments/assets/4206e256-c479-44cc-bf7e-d7f3e2d666bf ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly...