KazWolfe

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If I remember correctly, this is a bit of a race between the compiler/Packager building things and our own code. I’ve seen similar issues happen on normal systems in response...

You are objectively insane.

Out of curiosity, what's the intent here? I can't see a good reason for plugins to receive different files between initial install and update, so all I can really think...

I'd suggest looking at using a header here as well - `X-Dalamud-Update-Type`. It's non-breaking, keeps a single source for plugins (although I suppose that a server can still return different...

Preemptively marking this for API v9 until we can validate that this won't break any existing plugins. Per goat, `PluginConfigurations` _should_ be private anyways so this likely won't have any...

@rreminy That is basically what we're planning right now. Plugins can load the plugin-wide configuration just as they already did - `DalamudPluginInterface#GetPluginConfig`. There are now, however, two additional methods: *...

T/N: Smoke passes, doesn't seem to cause any issues with plugin ABIs unless they're using that class somehow. This should be safe to bring into api-current, even if it is...

From the discussion in Discord: I don't necessarily want to bind our internal configs to public API (in case we want to remove something from the config) or limit this...

I'm not sure we can actually call `Dispose()` on a plugin that failed to load, as I don't necessarily think the object would even exist. We could (???) have some...

Another question that came up: what would the impact be on users that have already _been_ launching the game as admin? While I wholeheartedly endorse this feature being added, I...