Kawa
Kawa
Apparently not.
Is it really just "make" though? I had to jump through some pretty specific hoops to get a build environment set up from which I could just "make".
> Which hoops? Compiling in Windows, I needed a _very specific_ compiler distribution. You'll find that [higan.readthedocs.io](https://higan.readthedocs.io/en/stable/install/windows/#compiling-from-source-on-windows) recommends one right there, but when I tried that it didn't work as...
> just And you jinxed it.
Because remember: the S in SRAM does not stand for Save.
But yeah, it _would_ be natural to save to disk when the game writes its save, but not all in-cart SRAM is actually used *as* save. Because it's Static RAM,...
Hi. I have nothing to do with this project but I _think_ it might be because this predates `border-radius`. You might as well ask about the gradients.
I might be able to do it — I can think of a reasonable possible way to implement this _right now_ in fact — but I'd have to be able...
It seems nall has the `Path::program` function to provide this information: ```cpp inline auto real(string_view name) -> string { string result; char path[PATH_MAX] = ""; if(::realpath(name, path)) result = Location::path(string{path}.transform("\\",...
1. `Path::real` returns absolute paths for relative inputs. If the output matches the input, the input was probably absolute to begin with. 2. `#if defined(PLATFORM_WINDOWS)`, you can detect relative paths...