Christian Kauten
Christian Kauten
Eazily! This functionality is in there right now already. I had taken a step back from the SNES stuff to try to think of how to make this WTO unique...
I'm also seeing a crash: when randomizing the tidal modulator 2, a segmentation fault always occurs after some time. No inputs or outputs need to be patched to reproduce the...
The following patch file for me is in a simple state with only Tides2 with locked parameters that will consistently crash when the patch file is loaded and the "frequency...
I dug into the code for a little while and discovered that it results from the call to the [`(PolySlopeGenerator)::Fold`](https://github.com/VCVRack/pichenettes-eurorack/blob/9739c0227708fab7a28b4efef7b27a9a1bc098d1/tides2/poly_slope_generator.h#L295) (within the call to `Render`) being passed an index that...
i get the same thing when plugging a DdpgAgent into the SAC tutorial notebook.
Cocoa Touch frameworks strip @IBDesignable tags from classes when compiled into frameworks meaning this would lose the interface builder functionality when distributed through Carthage :(. Encountered the same problem in...
Hi! I'm also getting crackling / popping from 7seas unfortunately. For me, the issue not related to multiprocessing. I'm able to resolve the issue by setting the engine sample rate...
Hmm I hadn't looked at the code so I was unaware, but that is odd. I'm getting the issue on MacOS 10.15.2 and Ubuntu 19.04. On Ubuntu the stuttering seems...
This feature is now possible because the backup/restore has been refactored to allow arbitrary save states. It may make the most sense to build the feature into an expander module.
Bubble Bobble is a MMC1 game, could this be related to #26?