Burra Karthikeya

Results 8 comments of Burra Karthikeya

Hi @gothamsidd, @Tango992 Could you please assign this issue to me? I'd like to work on it.

@marvinhagemeister I'd like to work on this issue if it's still available. This looks like a straightforward addition to the node:buffer polyfill, and I’m happy to prepare a PR for...

Hi! đź‘‹ Linking this PR to the related issue. Closes #8256

Thank you so much, @Ankit-raj-11! I really appreciate your kind words and support 🙏 Would love your feedback or suggestions on improving the example further.

@sidwellr Thanks! The game uses p5.js for all the rendering and game-loop behavior. I’m using: • setup() to create the canvas • draw() as the main animation loop • p5...

Hi @sidwellr, thanks for checking! You're right — the current PR (#8248) doesn’t contain the p5.js code yet. I initially explained how the game works internally, but I haven’t pushed...

@sidwellr I've updated the PR with the actual p5.js implementation. The game now uses setup(), draw(), and p5.js classes for all rendering and logic as requested. Ready for your review!

Hi! I’d like to help fix the `roundToNearestHours` documentation. I see there are existing PRs (#4055, #4005). If they’re inactive or need follow-ups, I can consolidate the corrections and submit...