Kappa971
Kappa971
After Max Payne, another game where there is a bug due to bad programming. As a non-programmer, I ask myself: 1. Did Microsoft and Creative offer the necessary documentation to...
@deton24, only Medal of Honor Spearhead and Total Overdose use DirectSound3D and EAX. Quake 4 and Mass Effect 1 use EAX via OpenAL (DSOAL should not be used in these...
Other than MoH Spearhead and Total Overdose, other games shouldn't use EAX, maybe they use DirectSound for something but not for EAX so DSOAL shouldn't help. You could close this...
According to what is written in PCGamingWiki, MoH uses EAX 2, while in Total Overdose DirectSound3D support (not EAX) is indicated but I imagine that DSOAL in this game should...
> I see. Is there any DSOAL/ALSOFT combination that you'd consider stable/recommended for most games currently? perhaps an older one, the latest or should we just wait for the next...
> That it will take some time. Or I may not be able to implement it at all. DSound's native effect API is quite different from EAX and EFX, and...
Here is information about this game that I didn't know at all: https://www.pcgamingwiki.com/wiki/Claw We are talking about a game from 1997, it is probably one of the first Windows games...
> Yes, eax is a 1998 thing. So what? Dsoal isn't just about. mmh it definitely doesn't use DirectSound3D, probably just DirectSound (stereo audio, 2d) so, leaving out the higher...
I think I've found the culprit: by turning off the chorus effect in OpenAL Soft, the gunshot sound works fine. What does the chorus effect do? Is it a big...
> I don't know why having chorus on would cause this bug, though. The effects are additive, so whatever chorus does is added on top of reverb and the normal/dry...