Kappa971
Kappa971
> Like OBattler said, we don't understand the Voodoo code really well enough to fix the bug. We will fix it if we can find the source of the bug....
> I'm trying ahk and even AutoIt to automate the Q, YQ, W process but to no avail. ChatGPT did not help even by using Interception so my question is,...
The `-gm` and `-gs` parameters reset Nuked SC-55 to GM or GS mode respectively when the emulator starts, to work around the firmware bug that have some models. It will...
@graysonguarino a guide to compiling on Windows with Visual Studio: https://github.com/nukeykt/Nuked-SC55/pull/44#issuecomment-2070281797
There's definitely still something wrong:
I think this should be a high priority (gamer opinion). Currently performance is unsatisfactory compared to dsda-doom's hardware renderer or Eternity Engine's multi-threaded software renderer (CPU AMD R7 5700x). In...
> Also, can you send in some performance numbers on that same area in DSDA's and EE's plain software renderer, as well as their hardware and multilthreaded ones, if possible?...
> Thank you! Can you check how they perform on the normal software renderer? Comparing the same scene from fastest to slowest: 1. Eternity Engine (Software 8 thread) 165 fps...
If DSDA-Doom could use multi-threaded rendering in OpenGL, performance would improve dramatically by taking advantage of the graphics card's power even more (surely those 128 fps are a symptom of...
Dethrace command line arguments should be listed on the first page, in my opinion. However the above solution doesn't solve the problem (maybe it reduces it a bit). On a...