Corentin Wallez
Corentin Wallez
Right now you can't directly link to something like readonly_and_readwrite_storage_textures with an anchor, which is mildly inconvenient.
The Vulkan specification has text has `VkPhysicalDeviceLimits::bufferImageGranularity` which allows drivers to request that buffers and images are put in different memory pages. This is useful at least on Nvidia where...
For example 0x80 and 0x81 both represent -1 in `r8snorm` and it should be valid for B->T->T->B to convert one to the other.
The `textureContentIsOKByT2B` helper function is very slow because it calls a lot of helper functions left and right for every pixel, both to generate the expected data (with the `TexelView`)...
# Multiqueue proposal This is a separate issue from #1065 to not pollute the investigation issue with all the discussions that can happen on the proposal. Please read the investigation...
Currently the spec requires texture to texture copies to be between textures with the same format: > source.texture.[[format]] must be equal to destination. texture.[[format]]. However Vulkan allows copying between texture...
**Environment:** - OS: Linux - GPU and driver version: Various (Intel or Nvidia) - SDK or header version if building from repo: 6bb083b63ed9 - Options enabled (synchronization, best practices, etc.):...
Developers will want to use WebGPU to render content for WebXR. There is an [explainer](https://github.com/immersive-web/WebXR-WebGPU-Binding/blob/main/explainer.md) for a proposal on how to do that, but it hasn't been worked on for...
Similarly to what is being done for ASTC at https://github.com/gpuweb/gpuweb/issues/4701. We added support for 3D-sliced compressed textures in core but later realized that support was not universal except for BC...
Now that discussions around `importTexture` and `copyExternalImageToTexture` have settled, we could fix a couple inline issues in the explainer that call out that these parts are still in flux. There...