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Imports Tiled maps into Lua for the LÖVE game engine. (NO LONGER IN DEVELOPMENT)

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Using deprecated function love.filesystem.exists (replaced by love.filesystem.getInfo)

https://github.com/Kadoba/Advanced-Tiled-Loader/wiki/Tutorial-1 This is what i get using vanilla tutorial code. ![image](https://cloud.githubusercontent.com/assets/3330031/17084471/f2d3caf8-51be-11e6-86e2-9d5e922fd615.png)

--convert object layer into custom layer. pass conversion function layer:toCustomLayer(convertPlayer) this is the place I'm having trouble. I don't think there are any problems with the rest of it.

I'm trying to load a `.tmx` file with this files structure: ``` gfx/locations/walls.png stages/locations/LocationName.tmx stages/Stage.lua ``` Inside the `.tmx` files the images point to `gfx/locations/`: ```

Changed the sort order of tile objects to use their bottom edge. The y coordinate of the bottom edge will also be modified by the object's 'z' property (or the...

Tileset offsets has not been used in batch mode. Here is the fix for isometric maps. (It seems like orthogonal maps has this issue too, but I leave it as...

These values should be floored so that the number of tiles in a tilemap are not overestimated. If you have enough pixels for 10.5 tiles, it would be better to...

drawq has been merged into love.graphics.draw

Okay let's say I have an 18 x 18 tiled map made with 16 x 16 tiles. This map appears very small in the upper left hand corner of my...

Hi, I run ATL under strict and it showed that a few variables are being accidentally defined in the global namespace. Here are the 3 I got so far: Error:...