Advanced-Tiled-Loader
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A problem with map size on screen
Okay let's say I have an 18 x 18 tiled map made with 16 x 16 tiles. This map appears very small in the upper left hand corner of my 1200 x 750 window. How do I scale up the map in love2d and move the position of it?
you may use it like this love.graphics.draw( drawable, x, y, r, sx, sy, ox, oy, kx, ky ), for detail see : https://www.love2d.org/wiki/love.graphics.draw
I'm currently using map:draw() to draw the map to the screen. would I put map:draw() to be the drawable in this code? Or would I just use map?