Ka

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No change. u_boneQuaternion(or u_boneMatrix for BoneDataType Mat4*4) makes same error. The declarations of u_boneQuaternion and u_boneMatrix are invalid when Config.maxSkeletalBoneNumber = 0. They must be array.

Discuss we need this solution and answer the question that is I wrote the last line. In my opinion, the answer to the question is yes, but I think it...

https://github.com/actnwit/RhodoniteTS/blob/9b3a9e8c65813cb0af22597fefc7b098a49255f1/src/webgl/shaderity_shaders/DepthEncodeSingleShader/DepthEncodeSingleShader.frag#L37 I think this means parallel light.

We will solve this issue by the following steps: 1. Add a type file of GlTF1 (GlTF1.ts) 2. Add a type file of GlTF2 (GlTF2.ts) 3. Add a type file...

This issue has been resolved for the PBR and Classic shaders, but not for the MToon shader.

Please try the following(this is the Ctrl key case, Shift key case is similar to this): 1. Open the web application of the rhodonite where there is the environment cube...

![image](https://user-images.githubusercontent.com/7972283/90754678-26068000-e315-11ea-85d4-81ea72c09eb3.png) Only the "Cutoff Default" pattern is incorrect on the Rhodonite of version: 0.2.3-499-g4cc1-mod branch: master.

@cx20 Yes, the usage is correct. When the autoResizeTexture is true, the Rhodonite resizes the texture if the long side of the input rectangular texture is longer than Config.maximizeLimitOfNonCompressedTexture. This...

memo: The cause may be drawImage method in __getResizedCanvas method at Texture.ts. This method translates the resolution of the image. ![diff](https://user-images.githubusercontent.com/7972283/92061218-aa0a3e80-edd0-11ea-9c3a-2fc6230cb096.png) Both of the above images are RGB colour. The...

@cx20 Good. [My images](https://github.com/actnwit/RhodoniteTS/issues/491#issuecomment-686183315) are created with the same software. The resolution of my right image is low because I applied to the resize process. The lower checkmark(transparent one) is...