K4thos
K4thos
tested this character in mugen 1.0 (after changing mugenversion and removing zoom sctrls to be able to load it) and the result in that engine is exactly the same as...
the problem turns out to be in chanaged InvertAll behaviour. It seems like mugen 1.1's interpretation of `invertall` is to also invert the alpha (so `add` becomes `sub` and other...
I'm currently playing on HD2000 and it works. Try changing "MSAA" option to false in save/config.json (or delete this file, which will reset everything to default values) If you're compiling...
please upload stage and character that that showcase the issue
@NeatUnsou, looks like #553 introduced different compatibility problem with Vans Rugal reflector. After af743f2aaffc972501a645aea3d1aa1f34b5ee1e reflector now duplicates projectile: https://user-images.githubusercontent.com/8928195/176316871-3657b0ef-683b-4e8d-91aa-ac9749743e41.mp4
Target does not determine it's own Posistion in it's own AIR File with their localcoord differences.
I don't understand this ticket. What sctrl it refers to? Which part of the video shows the problem? I don't see a difference compared to mugen 1.1. And if the...
Arcade paths feature can be used to implement all the stuff you've proposed (and more, thanks to its flexibility), without need for extra parameters https://github.com/ikemen-engine/Ikemen-GO/wiki/Miscellaneous-Info/#arcs
you mean graphic effect made by MakeDust sctrl? That controller is deprecated since winmugen and many characters use Explod for creating dust art instead, which assertspecial wouldn't affect. If so,...
can't reproduce on latest ubuntu and manjaro, so I assume it's fixed already
please follow the bug template next time. Missing information about the engine version.