Robin Kertels
Robin Kertels
Should probably wait for D3D12 to adopt SPIR-V.
https://developer.apple.com/documentation/quartzcore/cametallayer/displaysyncenabled
### Motivation It would be nice if the loaded WebAssembly module was accessible to other JS code when building with the `no-bundler` or `web` targets. Right now only the WebAssembly...
Use non_overlapping for graphics buffer copies. Speeds things up a little.
https://docs.rs/zerocopy/latest/zerocopy/index.html
Once there's actually something interesting to do for the GPU, experiment with implementing barriers like this: There's two sets of MTLFences for each stage. Once for all signaled passes and...
The group size needs to be specified when issuing the dispatch command so we need to read it from the shader. This isn't exposed in the C API of SPIRV-Cross...
https://github.com/K0bin/SourceRenderer/blob/master/engine/src/graphics/allocator.rs is broken in various ways