Robin Kertels
Robin Kertels
VKD3D-Proton supports Mesh shaders and pretty much all other new D3D12 features just fine. Whether Vulkan has the required features depends on your drivers. On AMD you should use Mesa...
Why does Crossover need to support the archive type? Why do you use Crossover in general instead of Proton?
@BuddyFromSpace Without which files?
@eXt73 As far as I know, ray reconstruction works. You just need to make NVAPI report a higher driver version and enable path tracing.
Probably a Windows-only issue. The game also tries to use NvAPI which cannot work on Windows.
Is there any way to reproduce this? How long does it take to happen?
Closing this because it's likely a driver bug that may have even been fixed in the time since this was reported.
I tried the game and performance matches what I get on Windows. Both run at 800-1200 fps at 4k max settings.
FYI Skyrim and Fallout 4 don't use DXGI waitable objects, so I'm not sure whether new DXVK versions make any difference there.
GitHub was a bit too eager here. The PR said "**hopefully fixes**".